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NetSmartz

Page history last edited by Mrs. Parten 12 years, 1 month ago

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Internet Safety Videos from NetSmartz.org

Primary (Ages 5-7)

Students will learn the definition of netiquette and discuss the importance of having good manners online. They will create a “netiquette net” to capture examples of bad online manners.

Students play a board game to review what they have learned about netiquette.

Students watch the “Beat the Tricks!” music video. They discuss ways people try to trick kids into dangerous situations. They play a memory game to review the eight tricks they have learned.

Students watch the “Beat the Tricks!” video and discuss the ways people may try to trick kids into dangerous situations. They play a game to review the tricks and discover solutions to avoid these tricks.

Students watch and discuss the “Beat the Tricks!” music video to review ways people may try to trick kids into dangerous situations. They play a short game to check their understanding. Students then use their technology skills to make pictures representing each of the eight tricks.

Students watch the "Know the Rules!" rap video. They discuss checking first with a parent, guardian, or another trusted adult before going anywhere, helping anyone, accepting anything, getting into a car, or leaving with anyone. Students practice what was discussed through teacher-guided group skits.

Students watch the "Know the Rules!" rap video and discuss the importance of taking a friend with them when going places or playing outside. They make booklets to remind them of situations when bringing a friend will keep them safer.

Students watch the "Know the Rules!" rap video. They discuss telling a parent, guardian, or other trusted adult if anything happens to them. Students post word cards of possible trusted adults and then draw pictures of their own trusted adults on a "Trust Tree."

Students watch the "Know the Rules!" rap video. They learn that it is important to tell a parent, guardian, or other trusted adult if anything happens to them. Students complete an activity page and list details about three trusted adults in their lives.

Students watch the "Know the Rules!" rap video and discuss what to do if someone tries to touch them in ways that makes them feel scared, uncomfortable, or confused. Students discuss situations as a class, then practice saying "NO" in front of a mirror.

Students watch Router’s Birthday Surprise and discuss what kinds of fun things they can do online. They take a website tour of www.NetSmartzKids.org while learning about the four rules of Internet safety.

Students watch Router’s Birthday Surprise where they are introduced to the Webville Outlaws. They will complete a matching worksheet and learn what to do when they meet an Outlaw online.

 

Students watch Router’s Birthday Surprise and complete a role-playing exercise to practice the real-world safety rules. They sing the chorus of “Know the Rules!” to help them memorize the four rules of real-world safety.

Students discuss computer viruses by relating them to germs that spread between humans, using a "hands-on" activity to demonstrate this point. They watch "UYN: Don't Open That File" and talk about how viruses can damage computers and what to do to protect them.

Students play a game similar to the "telephone game." They watch "UYN: The Boy Who Loved IM" and discuss the dangers of sharing personal information online. They make stop signs to remind them to stop and "Use Your NetSmartz."

Students map out a diagram showing how easy it is to come in contact with unknown people by  trading buddy lists with friends. They watch "UYN: The Boy Who Loved IM." They discuss the dangers of sharing personal information and finish by writing a paragraph describing what they will do if a Follow-You Fiona tries to contact them online.

Students discuss what abbreviations are. They watch "UYN: The NetSmartz Chat Abbreviation" and discuss the abbreviation UYN. Next they clap while chanting "UYN" and then shout "UYN" in response to Internet scenarios. They complete a worksheet reminding them to "Use Your NetSmartz."

Students watch "UYN: The NetSmartz Chat Abbreviation." They discuss what it means to "Use Your NetSmartz." They play a game where they figure out how to use their NetSmartz in various situations.

Students discuss how passwords are like keys and why it is important to have a password that isn't easy to guess.

Students discuss the concept of non-identifying information and basic ideas for what makes up a good password.

Students watch the “Way 2 Go!” video and discuss rules to help them stay safer when going to and from school. Students make signs on the computer to remember the rules. They finish by singing a song about safety to and from school.

 

Intermediate (Ages 8-10)

Students will watch the NSTeens video "Attitude Overdrive" and discuss what to do when they encounter "griefers" while playing games online. They will make a fact wheel to remind them how to deal with griefers.

Students will learn the definitions of etiquette and netiquette, and discuss the importance of having good manners online. Together, they will create a list of netiquette rules that coincide with common classroom etiquette rules.

Students will use PowerPoint to write a story that asks readers to choose between using good or bad netiquette.

 

Students watch the “Beat the Tricks!” music video. They discuss ways people may try to trick kids into dangerous situations. Students use computers to create PowerPoint presentations to teach and present to their fellow classmates.

Students watch and discuss the “Beat the Tricks!” music video to review ways people may try to trick children into dangerous situations. Students use their technology skills to e-mail a picture about a trick to their teacher. They finish by playing a short game to check their memory skills about the eight tricks.

Students read the webcomic, How Much Is Too Much?, which is about cyberbullying. Students write dialogue for a webcomic of their choice (provided). Upon completion, students will understand how to better protect themselves against cyberbullies.

Students watch the "Know the Rules!" rap video. They discuss checking first with a parent, guardian, or another trusted adult before going anywhere, helping anyone, accepting anything, getting into a car, or leaving with anyone. Students create their own safety rap lyrics, in groups or individually, with assigned strips of of sentences they must include in the rap.

Students watch the "Know the Rules!" rap video and discuss the importance of taking a friend with them when going places or playing outside. Students read pretend headlines and write or type a "Letter to the Editor" in response to the headlines.

Students watch the "Know the Rules!" rap video. They learn that it is important to tell a parent, guardian, or other trusted adult if anything happens to them. Students brainstorm and identify who the trusted adults are in their lives and complete a math project using compasses to create their own "Circle of Trust."

Students watch the "Know the Rules!" rap video and discuss what to do if someone tries to touch them in ways that make them feel scared, uncomfortable, or confused. They review "Body Language That Says 'NO'" and complete a writing activity in response to situation cards. Students then practice saying "NO" with a partner.

Students will watch the NSTeens video "Mike-Tosis" and complete the accompanying worksheet. This will help students understand how widely and how rapidly information can travel online or via cell phone.

Students watch "Post-to-be Private" to understand the importance of protecting their personal information on the Internet. In groups, they evaluate examples of things they might post online and decide what is okay to post and what is not okay to post. Together, students discuss ways to better protect themselves on the Internet.

Students will watch the NSTeens video "Profile Penalty" and discuss online reputations and responsibilities. They will write a story illustrating the consequences of posting something inappropriate online and present that story in PowerPoint using action buttons.

Students watch Router’s Birthday Surprise and discuss what kinds of things they can do online. They will play a game to help them learn the four rules of Internet safety.

Students watch Router’s Birthday Surprise where they are introduced to the Webville Outlaws. They will play a guessing game using fill-in-the-blank Outlaw riddles and create a matching “Wanted” poster for each Outlaw.

 

Students will watch Router’s Birthday Surprise and complete a role-playing exercise to demonstrate the four rules of real-world safety. Each student will write a letter to a trusted adult explaining why it is important to follow these safety rules.

Students watch "Terrible tEXt" to understand why this form of cyberbullying is hurtful and what to do if it happens to them. They will follow-up by discussing why these responses are appropriate.

Students talk about how viruses can affect their computers and play a group activity called "The Virus" to demonstrate how viruses spread.

Students discuss what viruses are, how quickly they can spread, and how computer viruses can damage computers. They watch "UYN: Don't Open That File," review the main points, and decode clues to find a hidden message.

Students learn how difficult it is to tell when someone is misrepresenting themselves online and play a game to reinforce this.

Students discuss what abbreviations are. They watch "UYN: The NetSmartz Chat Abbreviation" and discuss UYN and other chat abbreviations. They perform the UYN lyrics in small groups and make individual UYN posters to hang at home.

Students watch "UYN: The NetSmartz Chat Abbreviation" to review basic Internet safety rules. Students discuss what it means to "Use Your NetSmartz"  and develop a class definition.

Students discuss how passwords are like keys and why it is important to have a password that isn't easy to guess. Students will each create two passwords and play a guessing game to try and figure out to whom the passwords belong.

Enhance the ability of children to protect their personal information on the Internet.

Students use two types of graphs to show how they travel to and from school. They watch the “Way 2 Go!” video and discuss the rules they should follow to go to and from school more safely. They use Google Earth, or a similar program, to map the safest routes to and from school.

Students watch the “Way 2 Go!” video and discuss rules for staying safer when traveling to and from school. They make a PowerPoint presentation to present to other classes in their school about to and from school safety.

 

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